Monday 31 January 2022

Small Hard Surface Model - Week 03 Final Materials/Textures and Final Light and Display of work.

This week I worked on fixing some issues from last week's bake and UVs and proceeded to texture. I had a lot of fun when it came to adding stickers to my knife and I hope to improve more with working with stickers in the future. I rendered and lit in marmoset.














Monday 24 January 2022

Small Hard Surface Model - Week 2 - Game Resolution/UV’s and First Bake

This week we worked on creating a game res of my knife as well as UVs and some first bakes. I wanted to do both booleans and the hole punch trick Nick Zuccarello showed in his Youtube video. I had a difficult time with creating booleans on my handle, but was able to get it to be workable. The hole punch trick on the blade was a very cool trick that I can use in the future for smaller holes.

I was told to look up to Eric Mcginnis from cohort 17 as he is very good when it comes to hard surface and the way he presents his work. I took a look at Eric's blog.

When it comes to the bake, I am overall satisifed with the results, however I will work to fix the round part on the blade and have it seperate to help with baking as it caused issues. I also want to add more geo to the big attach screw when it comes to the hex design as I have plenty of geo to add it.



Arnold wireframe renders

Maya scene setup for exploded bake


UVs





Substance Painter scene



Substance Painter renders

Areas to fix








Marmoset Toolbag scene setup and renders (no lighting setup yet)




Sprint #1 Delivery, Beginning/Middle/End, Part I

 


For the past weeks, most of what we did was planning out and changing some ideas around, I polished the main boss scenes for our game, I am trying to make 2D looking as much as 3D as possible as a concept artist and a 3D modeler. 

Here is a research video I watched. 





Wednesday 19 January 2022

Initial goals

 Goals: 


-I'd like to work for a AAA game studio

-I wouldn't mind working for a game studio, and film and collectable market. 

-If i work in games, I want to make stylized characters. if i work in films I'd want to make characters, if i work in the collectables market, I would be working on characters as well 

-I would have a stylized style as an artist 

-I like companies that make escape room, puzzle games, if I work in the films I would look up "Zootopia" and "The secret life of Pets" and Good Smile Company if I work for the collectables. 

-

Tuesday 18 January 2022

Week 2

 7000—12000 triangles


one material,


textures: 4098 maps


art station: show off


wire frames: make as much quads as possible, arnold: debug? shading, wireframe, basic shading, OC pass, contour render, (filter section) arnold shader, rendering menu, render setting

Tuesday 11 January 2022

Small Hard Surface Model - Week 1 - Proxy and High-Res

This week we did the proxy and the high resolution of the knife assignment of this weel. I choiced my Instructor Nick's knife as a reference, because I am learning 3D and I wanted to follow his video's to learn every techinque. The first thing I did is to improt image planes to maya. The lesson I learned is that I try to improt the image plane in the perspective view, it locks the camera, so I import the through the side view. After I completed the proxy, I imported it to Zbrush, did boleans by following Nick's video's and polish my knife and did renders. 



These are my proxy shots



Here are my renders in Zbrush 

These are some of my references for textureing 

 
These are my references for colors as well as decal options

Portfolio 3 Week 3