Monday 30 May 2022

Portfolio 1 Week 2 Mid Project














 -sculpts on the hair

-back braid 

-braclet 

-squares on the pants 

-more folds

-belt

-hearts on the chest

Wednesday 25 May 2022

Sprint #1 Delivery Summer

    For this sprint, based on the feedback of the HUD we got last semester, which was it was a little disturbing or distracting. I am redesigning the HUD or UI for user experience and aesthic purposes. I used the Iron Man VR experiences as references and was able to improve and get some inspirations. For example, for it to not be disturbing the player during game, it should not be so appearent. So I turned down the opacity. 






Monday 23 May 2022

Portfolio 1 Week 1

 

For this week, I started the project in Zbrush. The pose was hard to be 100% exact but I tried my best. When I was finally satifised with the pose, I started working on the close by masking the body parts and using dynamic subdivisions. I also messed around with the dynamic simulation to understand it more and see if it would get results I would want. It wasn't really needed, but it was a good experience learning about it more.

For the following week, I will sculpt folds into the clothes as well as sculpt the face and hair. For this week, the pants took a bit as well as I didn't realize I needed more thickness in the subtool in order to dynamesh it properly. I ended up using inflate before dynameshing again and then I zeremeshed for clean topology to sculpt with.

  • cloth move brush 
  • jc leyendecker

















Thursday 19 May 2022

Portfolio 1 Week 0

 For my first portfolio piece I want to do Jolyne Cujoh from Jojo's Bizarre Adventure part 6, Stone Ocean. This is a screen shot from the opening. I am going to treat this project it like a figure bv handpainting the textures in 3D coat. The style will be 


I aleady gave found a lot of references imagines online to further help me have a understanding of all angles. 



During texturing I am going to handpaint the comic lines like the Telltales Games Batman game.




Here is my plan through out the project: 

Week 1: poxy and start high res

Week 2: finsh high res sculpt

Week 3: UV and game res 

Week 4: hand paint using 3D coat



Portfolio 3 Week 3