Monday, 24 January 2022

Small Hard Surface Model - Week 2 - Game Resolution/UV’s and First Bake

This week we worked on creating a game res of my knife as well as UVs and some first bakes. I wanted to do both booleans and the hole punch trick Nick Zuccarello showed in his Youtube video. I had a difficult time with creating booleans on my handle, but was able to get it to be workable. The hole punch trick on the blade was a very cool trick that I can use in the future for smaller holes.

I was told to look up to Eric Mcginnis from cohort 17 as he is very good when it comes to hard surface and the way he presents his work. I took a look at Eric's blog.

When it comes to the bake, I am overall satisifed with the results, however I will work to fix the round part on the blade and have it seperate to help with baking as it caused issues. I also want to add more geo to the big attach screw when it comes to the hex design as I have plenty of geo to add it.



Arnold wireframe renders

Maya scene setup for exploded bake


UVs





Substance Painter scene



Substance Painter renders

Areas to fix








Marmoset Toolbag scene setup and renders (no lighting setup yet)




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Portfolio 3 Week 3