I was able to create my game res this week after making changes to my sculpt. I was able to fix my wings from looking like a comb as well add additional details. My final polycount ended up being 14k and I could go lower if I optimized my wings more. I still need to do my UVs, but I did a test bake with auto UVs to see how things turn out. I will use the bake as a guide to help with handpainting.
Monday, 28 March 2022
Wednesday, 16 March 2022
Sprint #5 Delivery
For this sprint, I modified the factory wall a second time to make it fit the concept better. I also made the hallway floors, hallway ceiling and hallway walls.
link to my epic games post: https://forums.unrealengine.com/t/fiea-vr-project-metroid-dread/505202?u=helen_melon
Monday, 14 March 2022
Monday, 7 March 2022
Tuesday, 1 March 2022
Module 3 preplanning organic creature
For this module we are doing a organic creature. I am planning to do Pet Shop from Jojo's Bizarre Adventure. He is a badass Eagle. I am planing to hand paint the textures for the first time, by doing that I am going to learn 3D coat by watching tutorials from the amazing artist. (linked below)
https://www.artstation.com/chinasillleo
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For the final week of turn in, I had catching up to do with finishing up my game res model before baking and texturing. This ended up of c...
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There was a lot of catch up this week and unfortunately I still couldn't reach a place I am satisfied with. I ended up with a heavy mig...