For the final week of turn in, I had catching up to do with finishing up my game res model before baking and texturing. This ended up of course taking up texturing time. Currently, I need to finish up with creating shading as the majority of line work has been done to create the comic look.
For the texturing process, I started by using AO bake information and applying gradient maps inside of photoshop to lay a foundation. Afterwards, I used Clip Studio Paint/3D Coat to draw on toon line details.
For the outer toon line, I used a flipped normals version of my mesh to cover the model. There is some fine tuning I still would like to do to keep it looking more organized.
For the texturing process, I started by using AO bake information and applying gradient maps inside of photoshop to lay a foundation. Afterwards, I used Clip Studio Paint/3D Coat to draw on toon line details.
For the outer toon line, I used a flipped normals version of my mesh to cover the model. There is some fine tuning I still would like to do to keep it looking more organized.
For the eyes, I used cards as I originally needed a way to paint the pupil exactly the same by stacking them. However, I realized I didn't want the eyebrows, eyeshape, etc stacking as such I separated them and used them in symmetry in Clip Studio Paint. Regardless, having them as cards allowed me to give more resolution than painting directly on the face.
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