For this week, I started the project in Zbrush. The pose was hard to be 100% exact but I tried my best. When I was finally satifised with the pose, I started working on the close by masking the body parts and using dynamic subdivisions. I also messed around with the dynamic simulation to understand it more and see if it would get results I would want. It wasn't really needed, but it was a good experience learning about it more.
For the following week, I will sculpt folds into the clothes as well as sculpt the face and hair. For this week, the pants took a bit as well as I didn't realize I needed more thickness in the subtool in order to dynamesh it properly. I ended up using inflate before dynameshing again and then I zeremeshed for clean topology to sculpt with.
For the following week, I will sculpt folds into the clothes as well as sculpt the face and hair. For this week, the pants took a bit as well as I didn't realize I needed more thickness in the subtool in order to dynamesh it properly. I ended up using inflate before dynameshing again and then I zeremeshed for clean topology to sculpt with.
- cloth move brush
- jc leyendecker
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