Monday, 28 March 2022

Module 3 - Week 10 Game Resolution/UV’s and First Bake

 I was able to create my game res this week after making changes to my sculpt. I was able to fix my wings from looking like a comb as well add additional details. My final polycount ended up being 14k and I could go lower if I optimized my wings more. I still need to do my UVs, but I did a test bake with auto UVs to see how things turn out. I will use the bake as a guide to help with handpainting.









Wednesday, 16 March 2022

Sprint #5 Delivery

 

For this sprint, I modified the factory wall a second time to make it fit the concept better. I also made the hallway floors, hallway ceiling and hallway walls. 












link to my epic games post: https://forums.unrealengine.com/t/fiea-vr-project-metroid-dread/505202?u=helen_melon

Tuesday, 1 March 2022

Module 3 preplanning organic creature

 For this module we are doing a organic creature. I am planning to do Pet Shop from Jojo's Bizarre Adventure. He is a badass Eagle. I am planing to hand paint the textures for the first time, by doing that I am going to learn 3D coat by watching tutorials from the amazing artist. (linked below) 







https://www.artstation.com/chinasillleo

Sunday, 27 February 2022

Sprint #4 Delivery, Asset/Feature Complete

This week I worked on three more assets in the factory, it's the ceiling, the wall and the floor. There is not a clear concept in the Metroid art book, so according to my project lead, I have to make some improvise. I also looked up references from other factory environments as references and I was satisfied with what I have made. 


 









Tuesday, 15 February 2022

Sprint #3 Delivery, Sound & VFX

 

The sprint I took the proxy/blockout window and made it into a more detailed model, I followed the shaped of the window in the Metroid level and and modifited some shapes and sizes to make it better fit our VR scale. 






reference



my model



Monday, 14 February 2022

Module 2 - Week 05 High Resolution Meshing Part 2


This week, I finished up creating my high res of my nerf gun with Zbrush. I still need to add the logos on my gun.







 

Monday, 7 February 2022

Module 2 - Week 04 Proxy Mesh and Start High Resolution Meshing Part 1

 This week I chose this nerf gun as my reference, I took pictures from all angles so I could have a better understand of the shape. I modeled the proxy in Maya and render in Arnold, I used a area light, a point light, a sky dome light and the infinity wall when rendering. 







Portfolio 3 Week 3