Monday, 27 June 2022
Portfolio 2 Week 2 Mid Project
Tuesday, 21 June 2022
Sprint #3 Delivery Summer
For this sprint, I created 2D UI assets of the Oculus controllers as well as retexture and update the factory walls and floors. I implemented our ID map RGB system like the rest of the experience to these assets.
Monday, 20 June 2022
Portfolio 2 Week 1
For my second project, I am sculpting and modeling my own concept art Bonnie Usami, a bunny girl.
During this first week, I began proxying in Zbrush and starting the sculpting process. Learning from my experiences with the last project, I will be focusing on spending more time sculpting in A pose and stay in symmetry for as long as possible before posing. This way, game ressing will be more straight forward.
To do this, I will get symmetry sculpting finished and the I will bring my sculpt into Maya for retopology. Then I will bring the mesh back into Zbrush to pose and sculpt from. My hope is with this method, I would just have to finesse my game res to compensate for deformations and changes in the mesh from sculpting in pose.
The schedule:
Week 1: Proxy and beginning high res sculpt
Week 2: Finish high res sculpt
Week 3: Finish game res, UVs, first bake
Week 4: Texturing and final display
Tuesday, 14 June 2022
Monday, 13 June 2022
Portfolio 1 Week 4 Final Turn In
For the texturing process, I started by using AO bake information and applying gradient maps inside of photoshop to lay a foundation. Afterwards, I used Clip Studio Paint/3D Coat to draw on toon line details.
For the outer toon line, I used a flipped normals version of my mesh to cover the model. There is some fine tuning I still would like to do to keep it looking more organized.
Wednesday, 8 June 2022
Monday, 6 June 2022
Portfolio 1 Week 3
Unfortantely I am behind this week as I spent more time inside of Zbrush with my sculpt. Sculpting folds and such took longer than I had anticipated. I did learn to create custom IMM brushes for the squares on the pants and the round heart braids up top as I did not see any exisiting brushes that would fill that need.
I was able to begin retopology with game res, however it is unfinished and I will need to spend this week to catch up on it as well and do textures for it.
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Finalized Zbrush Sculpt |
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WIP of game res |
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For the final week of turn in, I had catching up to do with finishing up my game res model before baking and texturing. This ended up of c...
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There was a lot of catch up this week and unfortunately I still couldn't reach a place I am satisfied with. I ended up with a heavy mig...