Wednesday, 6 April 2022

VR Sprint #6

 For this sprint, I worked on creating smart materials and textures to push our proxies further for the central unit, hallway parts (floor, wall, and ceiling) and factory parts (floor, wall, and ceiling).





Central Unit Base Smart Material

Central Unit Emissive Smart Material

Central Unit Eye Smart Material

Central Unit Cables Smart Material

Factory Floor Smart Material

Factory Wall/Ceiling Smart Material

Hallway Floor Smart Material

Hallway Wall Smart Material




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