For this week, I did not accomplish the goal of having my Poseidon textured and game ressed. I progressed my sculpt more to a suitable sculpt and proceeded to game res. I learned to do the scales by learning to use the zbrush noise maker under surface. I will need to take the next couple days to catch up and finish him for industry review. Below I did some test bakes for some parts.
Tuesday, 26 April 2022
Wednesday, 20 April 2022
Sprint #7 'C' Level Delivery
For this sprint, I applied fixes to the hallway walls as well as applied materials to the window walls.
Monday, 18 April 2022
Module 4 - Environment or Vehicle Part 02
For this week, I continued working on my sculpt for the Poseidon statue. However, I ended up behind on the sculpt as I went back and refined my sculpt as well as learn new ways to make my sculpt better and cleaner. With only another week left for this assignment, I will need to spend more time this week to finish what remains on the sculpt as well as do game res and textures. Fortunantely, being a Greek statue, the texturing will be pretty straightforward.
Some things to note is I spent time on make Poseidon's beard look closer to the Orb style. I used a hair brush to create curves in which I used a combination of polygroups, standard, dam standard, and hpolish to achieve the cleaner look after blocking out the pieces.
I spent time and revisted the face as well as I took Professor Zuccerello's advice and made the face symmetrical and centered before refining the face and adding in detail. The method was very helpful as I am more sastisfied with how the face ended up turning out.
I still need to work on the muscles more. I was told last week to check out Scott Eaton's anatomy app. On my research for it, I found a website through twitter that has the famous anatomy model on the desktop for free which is more convenient in my opinion at https://ecorche.anatomy4sculptors.com/muscle-man
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Close up of face and beard |
Monday, 11 April 2022
Module 4 - Environment or Vehicle Part 01
For this week, I continued to work off of the proxy of my poseidon sculpt and continued with blocking out the forms before moving onto focusing on secondary and tertiary detail. Taking into feedback from my art lead as well, I gave poseidon more motion in his pose now and more exaggeration.
For this upcoming week, I plan on finishing up the sculpt. I still need to polish the beard and hair areas as well as refine the muscles. I also want to add in fish scales on the tail as well as finesse the water on the base more. Lastly, I want to add in damage to the statue similar to the Overwatch/Orb style. I have definitely learned a lot doing this project.
Wednesday, 6 April 2022
VR Sprint #6
For this sprint, I worked on creating smart materials and textures to push our proxies further for the central unit, hallway parts (floor, wall, and ceiling) and factory parts (floor, wall, and ceiling).
Central Unit Base Smart Material |
Central Unit Emissive Smart Material |
Central Unit Eye Smart Material |
Central Unit Cables Smart Material |
Factory Floor Smart Material |
Factory Wall/Ceiling Smart Material |
Hallway Floor Smart Material |
Hallway Wall Smart Material |
Tuesday, 5 April 2022
Monday, 4 April 2022
Module 3 - Week 11 Final Materials/Textures and Final Light and Display of work
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For the final week of turn in, I had catching up to do with finishing up my game res model before baking and texturing. This ended up of c...
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There was a lot of catch up this week and unfortunately I still couldn't reach a place I am satisfied with. I ended up with a heavy mig...