For this sprint, I created 2D UI assets of the Oculus controllers as well as retexture and update the factory walls and floors. I implemented our ID map RGB system like the rest of the experience to these assets.
For this sprint, I created 2D UI assets of the Oculus controllers as well as retexture and update the factory walls and floors. I implemented our ID map RGB system like the rest of the experience to these assets.
For my second project, I am sculpting and modeling my own concept art Bonnie Usami, a bunny girl.
During this first week, I began proxying in Zbrush and starting the sculpting process. Learning from my experiences with the last project, I will be focusing on spending more time sculpting in A pose and stay in symmetry for as long as possible before posing. This way, game ressing will be more straight forward.
To do this, I will get symmetry sculpting finished and the I will bring my sculpt into Maya for retopology. Then I will bring the mesh back into Zbrush to pose and sculpt from. My hope is with this method, I would just have to finesse my game res to compensate for deformations and changes in the mesh from sculpting in pose.
The schedule:
Week 1: Proxy and beginning high res sculpt
Week 2: Finish high res sculpt
Week 3: Finish game res, UVs, first bake
Week 4: Texturing and final display
Unfortantely I am behind this week as I spent more time inside of Zbrush with my sculpt. Sculpting folds and such took longer than I had anticipated. I did learn to create custom IMM brushes for the squares on the pants and the round heart braids up top as I did not see any exisiting brushes that would fill that need.
I was able to begin retopology with game res, however it is unfinished and I will need to spend this week to catch up on it as well and do textures for it.
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| Finalized Zbrush Sculpt |
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| WIP of game res |
For this sprint, based on the feedback of the HUD we got last semester, which was it was a little disturbing or distracting. I am redesigning the HUD or UI for user experience and aesthic purposes. I used the Iron Man VR experiences as references and was able to improve and get some inspirations. For example, for it to not be disturbing the player during game, it should not be so appearent. So I turned down the opacity.
For my first portfolio piece I want to do Jolyne Cujoh from Jojo's Bizarre Adventure part 6, Stone Ocean. This is a screen shot from the opening. I am going to treat this project it like a figure bv handpainting the textures in 3D coat. The style will be
Here is my plan through out the project:
Week 1: poxy and start high res
Week 2: finsh high res sculpt
Week 3: UV and game res
Week 4: hand paint using 3D coat