Monday, 30 May 2022

Portfolio 1 Week 2 Mid Project














 -sculpts on the hair

-back braid 

-braclet 

-squares on the pants 

-more folds

-belt

-hearts on the chest

Wednesday, 25 May 2022

Sprint #1 Delivery Summer

    For this sprint, based on the feedback of the HUD we got last semester, which was it was a little disturbing or distracting. I am redesigning the HUD or UI for user experience and aesthic purposes. I used the Iron Man VR experiences as references and was able to improve and get some inspirations. For example, for it to not be disturbing the player during game, it should not be so appearent. So I turned down the opacity. 






Monday, 23 May 2022

Portfolio 1 Week 1

 

For this week, I started the project in Zbrush. The pose was hard to be 100% exact but I tried my best. When I was finally satifised with the pose, I started working on the close by masking the body parts and using dynamic subdivisions. I also messed around with the dynamic simulation to understand it more and see if it would get results I would want. It wasn't really needed, but it was a good experience learning about it more.

For the following week, I will sculpt folds into the clothes as well as sculpt the face and hair. For this week, the pants took a bit as well as I didn't realize I needed more thickness in the subtool in order to dynamesh it properly. I ended up using inflate before dynameshing again and then I zeremeshed for clean topology to sculpt with.

  • cloth move brush 
  • jc leyendecker

















Thursday, 19 May 2022

Portfolio 1 Week 0

 For my first portfolio piece I want to do Jolyne Cujoh from Jojo's Bizarre Adventure part 6, Stone Ocean. This is a screen shot from the opening. I am going to treat this project it like a figure bv handpainting the textures in 3D coat. The style will be 


I aleady gave found a lot of references imagines online to further help me have a understanding of all angles. 



During texturing I am going to handpaint the comic lines like the Telltales Games Batman game.




Here is my plan through out the project: 

Week 1: poxy and start high res

Week 2: finsh high res sculpt

Week 3: UV and game res 

Week 4: hand paint using 3D coat



Tuesday, 26 April 2022

Module 4 - Environment or Vehicle Part 03

 For this week, I did not accomplish the goal of having my Poseidon textured and game ressed. I progressed my sculpt more to a suitable sculpt and proceeded to game res. I learned to do the scales by learning to use the zbrush noise maker under surface. I will need to take the next couple days to catch up and finish him for industry review. Below I did some test bakes for some parts.




Wednesday, 20 April 2022

Sprint #7 'C' Level Delivery

 For this sprint, I applied fixes to the hallway walls as well as applied materials to the window walls.





Monday, 18 April 2022

Module 4 - Environment or Vehicle Part 02

 For this week, I continued working on my sculpt for the Poseidon statue. However, I ended up behind on the sculpt as I went back and refined my sculpt as well as learn new ways to make my sculpt better and cleaner. With only another week left for this assignment, I will need to spend more time this week to finish what remains on the sculpt as well as do game res and textures. Fortunantely, being a Greek statue, the texturing will be pretty straightforward.

Some things to note is I spent time on make Poseidon's beard look closer to the Orb style. I used a hair brush to create curves in which I used a combination of polygroups, standard, dam standard, and hpolish to achieve the cleaner look after blocking out the pieces.

I spent time and revisted the face as well as I took Professor Zuccerello's advice and made the face symmetrical and centered before refining the face and adding in detail. The method was very helpful as I am more sastisfied with how the face ended up turning out.

I still need to work on the muscles more. I was told last week to check out Scott Eaton's anatomy app. On my research for it, I found a website through twitter that has the famous anatomy model on the desktop for free which is more convenient in my opinion at https://ecorche.anatomy4sculptors.com/muscle-man

Close up of face and beard



Monday, 11 April 2022

Module 4 - Environment or Vehicle Part 01

 For this week, I continued to work off of the proxy of my poseidon sculpt and continued with blocking out the forms before moving onto focusing on secondary and tertiary detail. Taking into feedback from my art lead as well, I gave poseidon more motion in his pose now and more exaggeration. 

For this upcoming week, I plan on finishing up the sculpt. I still need to polish the beard and hair areas as well as refine the muscles. I also want to add in fish scales on the tail as well as finesse the water on the base more. Lastly, I want to add in damage to the statue similar to the Overwatch/Orb style. I have definitely learned a lot doing this project.





week 1 : orb style high res sculpt (10% unfished) 
week 2 : games res 
week 3: UVs and texture


Wednesday, 6 April 2022

VR Sprint #6

 For this sprint, I worked on creating smart materials and textures to push our proxies further for the central unit, hallway parts (floor, wall, and ceiling) and factory parts (floor, wall, and ceiling).





Central Unit Base Smart Material

Central Unit Emissive Smart Material

Central Unit Eye Smart Material

Central Unit Cables Smart Material

Factory Floor Smart Material

Factory Wall/Ceiling Smart Material

Hallway Floor Smart Material

Hallway Wall Smart Material




Tuesday, 5 April 2022

Module 4 - Environment or Vehicle Part 00

 here's the concept I am going to use for the last project 




Here is the proxy I started on 



Monday, 4 April 2022

Module 3 - Week 11 Final Materials/Textures and Final Light and Display of work



This final week, I continued working on my bird character Petshop. I ended up spending time and going back to my sculpt to finesse it more before redoing some game res. I am much more satisfied now with my game res wings and I also took advice from last week and bumped up AA for resolution and cleaner bakes.

For the texturing, I handpainted in 3Dcoat. It is my first time using 3Dcoat and it was a fun experience painting in it as I enjoy painting in general. I took the AO bake from substance and used that as a guide as well as ID maps to use gradient maps to add base colors in Photoshop. I ran out of time to finesse the textures and hope to continue to polish them and add more to them.

In the end, I went in Maya to use some simple posing with joints and skinning before rendering.






Reference of Petshop for texturing




Portfolio 3 Week 3